// SPDX-License-Identifier: GPL-2.0 /* * Copyright (C) 2021 Raspberry Pi */ #include "v3d_drv.h" #include "v3d_regs.h" #define V3D_PERFMONID_MIN 1 #define V3D_PERFMONID_MAX U32_MAX static const struct v3d_perf_counter_desc v3d_v42_performance_counters[] = { {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"}, {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"}, {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"}, {"FEP", "FEP-valid-quads", "[FEP] Valid quads"}, {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"}, {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"}, {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"}, {"TLB", "TLB-quads-with-zero-coverage", "[TLB] Quads with all pixels having zero coverage"}, {"TLB", "TLB-quads-with-non-zero-coverage", "[TLB] Quads with any pixels having non-zero coverage"}, {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"}, {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"}, {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"}, {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"}, {"QPU", "QPU-total-idle-clk-cycles", "[QPU] Total idle clock cycles for all QPUs"}, {"QPU", "QPU-total-active-clk-cycles-vertex-coord-shading", "[QPU] Total active clock cycles for all QPUs doing vertex/coordinate/user shading (counts only when QPU is not stalled)"}, {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"}, {"QPU", "QPU-total-clk-cycles-executing-valid-instr", "[QPU] Total clock cycles for all QPUs executing valid instructions"}, {"QPU", "QPU-total-clk-cycles-waiting-TMU", "[QPU] Total clock cycles for all QPUs stalled waiting for TMUs only (counter won't increment if QPU also stalling for another reason)"}, {"QPU", "QPU-total-clk-cycles-waiting-scoreboard", "[QPU] Total clock cycles for all QPUs stalled waiting for Scoreboard only (counter won't increment if QPU also stalling for another reason)"}, {"QPU", "QPU-total-clk-cycles-waiting-varyings", "[QPU] Total clock cycles for all QPUs stalled waiting for Varyings only (counter won't increment if QPU also stalling for another reason)"}, {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"}, {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"}, {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"}, {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"}, {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"}, {"TMU", "TMU-total-text-cache-miss", "[TMU] Total texture cache misses (number of fetches from memory/L2cache)"}, {"VPM", "VPM-total-clk-cycles-VDW-stalled", "[VPM] Total clock cycles VDW is stalled waiting for VPM access"}, {"VPM", "VPM-total-clk-cycles-VCD-stalled", "[VPM] Total clock cycles VCD is stalled waiting for VPM access"}, {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"}, {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"}, {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"}, {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"}, {"CORE", "cycle-count", "[CORE] Cycle counter"}, {"QPU", "QPU-total-clk-cycles-waiting-vertex-coord-shading", "[QPU] Total stalled clock cycles for all QPUs doing vertex/coordinate/user shading"}, {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"}, {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"}, {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"}, {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"}, {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"}, {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"}, {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"}, {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"}, {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"}, {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"}, {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"}, {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"}, {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"}, {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"}, {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"}, {"TMU", "TMU-total-config-access", "[TMU] Total config accesses"}, {"L2T", "L2T-no-id-stalled", "[L2T] No ID stall"}, {"L2T", "L2T-command-queue-stalled", "[L2T] Command queue full stall"}, {"L2T", "L2T-TMU-writes", "[L2T] TMU write accesses"}, {"TMU", "TMU-active-cycles", "[TMU] Active cycles"}, {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"}, {"CLE", "CLE-thread-active-cycles", "[CLE] Bin or render thread active cycles"}, {"L2T", "L2T-TMU-reads", "[L2T] TMU read accesses"}, {"L2T", "L2T-CLE-reads", "[L2T] CLE read accesses"}, {"L2T", "L2T-VCD-reads", "[L2T] VCD read accesses"}, {"L2T", "L2T-TMU-config-reads", "[L2T] TMU CFG read accesses"}, {"L2T", "L2T-SLC0-reads", "[L2T] SLC0 read accesses"}, {"L2T", "L2T-SLC1-reads", "[L2T] SLC1 read accesses"}, {"L2T", "L2T-SLC2-reads", "[L2T] SLC2 read accesses"}, {"L2T", "L2T-TMU-write-miss", "[L2T] TMU write misses"}, {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"}, {"L2T", "L2T-CLE-read-miss", "[L2T] CLE read misses"}, {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"}, {"L2T", "L2T-TMU-config-read-miss", "[L2T] TMU CFG read misses"}, {"L2T", "L2T-SLC0-read-miss", "[L2T] SLC0 read misses"}, {"L2T", "L2T-SLC1-read-miss", "[L2T] SLC1 read misses"}, {"L2T", "L2T-SLC2-read-miss", "[L2T] SLC2 read misses"}, {"CORE", "core-memory-writes", "[CORE] Total memory writes"}, {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"}, {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"}, {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"}, {"CORE", "core-memory-reads", "[CORE] Total memory reads"}, {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"}, {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"}, {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"}, {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"}, {"GMP", "GMP-memory-reads", "[GMP] Total memory reads"}, {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"}, {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"}, {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"}, {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"}, {"TMU", "TMU-MRU-hits", "[TMU] Total MRU hits"}, {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"}, }; static const struct v3d_perf_counter_desc v3d_v71_performance_counters[] = { {"CORE", "cycle-count", "[CORE] Cycle counter"}, {"CORE", "core-active", "[CORE] Bin/Render/Compute active cycles"}, {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"}, {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"}, {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"}, {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"}, {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"}, {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"}, {"FEP", "FEP-valid-quads", "[FEP] Valid quads"}, {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"}, {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"}, {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"}, {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"}, {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"}, {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"}, {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"}, {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"}, {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"}, {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"}, {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"}, {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"}, {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"}, {"TMU", "TMU-active-cycles", "[TMU] Active cycles"}, {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"}, {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"}, {"TMU", "TMU-cache-x4-active-cycles", "[TMU] Cache active cycles for x4 access"}, {"TMU", "TMU-cache-x4-stalled-cycles", "[TMU] Cache stalled cycles for x4 access"}, {"TMU", "TMU-total-text-quads-x4-access", "[TMU] Total texture cache x4 access"}, {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"}, {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"}, {"L2T", "L2T-local", "[L2T] Local mode access"}, {"L2T", "L2T-writeback", "[L2T] Writeback"}, {"L2T", "L2T-zero", "[L2T] Zero"}, {"L2T", "L2T-merge", "[L2T] Merge"}, {"L2T", "L2T-fill", "[L2T] Fill"}, {"L2T", "L2T-stalls-no-wid", "[L2T] Stalls because no WID available"}, {"L2T", "L2T-stalls-no-rid", "[L2T] Stalls because no RID available"}, {"L2T", "L2T-stalls-queue-full", "[L2T] Stalls because internal queue full"}, {"L2T", "L2T-stalls-wrightback", "[L2T] Stalls because writeback in flight"}, {"L2T", "L2T-stalls-mem", "[L2T] Stalls because AXI blocks read"}, {"L2T", "L2T-stalls-fill", "[L2T] Stalls because fill pending for victim cache-line"}, {"L2T", "L2T-hitq", "[L2T] Sent request via hit queue"}, {"L2T", "L2T-hitq-full", "[L2T] Sent request via main queue because hit queue is full"}, {"L2T", "L2T-stalls-read-data", "[L2T] Stalls because waiting for data from SDRAM"}, {"L2T", "L2T-TMU-read-hits", "[L2T] TMU read hits"}, {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"}, {"L2T", "L2T-VCD-read-hits", "[L2T] VCD read hits"}, {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"}, {"L2T", "L2T-SLC-read-hits", "[L2T] SLC read hits (all slices)"}, {"L2T", "L2T-SLC-read-miss", "[L2T] SLC read misses (all slices)"}, {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"}, {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"}, {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"}, {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"}, {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"}, {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"}, {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"}, {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"}, {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"}, {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"}, {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"}, {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"}, {"CORE", "core-memory-writes", "[CORE] Total memory writes"}, {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"}, {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"}, {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"}, {"CORE", "core-memory-reads", "[CORE] Total memory reads"}, {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"}, {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"}, {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"}, {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"}, {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"}, {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"}, {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"}, {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"}, {"AXI", "AXI-read-trans", "[AXI] Read transaction count"}, {"AXI", "AXI-write-trans", "[AXI] Write transaction count"}, {"AXI", "AXI-read-wait-cycles", "[AXI] Read total wait cycles"}, {"AXI", "AXI-write-wait-cycles", "[AXI] Write total wait cycles"}, {"AXI", "AXI-max-outstanding-reads", "[AXI] Maximum outstanding read transactions"}, {"AXI", "AXI-max-outstanding-writes", "[AXI] Maximum outstanding write transactions"}, {"QPU", "QPU-wait-bubble", "[QPU] Pipeline bubble in qcycles due all threads waiting"}, {"QPU", "QPU-ic-miss-bubble", "[QPU] Pipeline bubble in qcycles due instruction-cache miss"}, {"QPU", "QPU-active", "[QPU] Executed shader instruction"}, {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"}, {"QPU", "QPU-stalls", "[QPU] Stalled qcycles executing shader instruction"}, {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"}, {"QPU", "QPU-stalls-TMU", "[QPU] Stalled qcycles waiting for TMU"}, {"QPU", "QPU-stalls-TLB", "[QPU] Stalled qcycles waiting for TLB"}, {"QPU", "QPU-stalls-VPM", "[QPU] Stalled qcycles waiting for VPM"}, {"QPU", "QPU-stalls-uniforms", "[QPU] Stalled qcycles waiting for uniforms"}, {"QPU", "QPU-stalls-SFU", "[QPU] Stalled qcycles waiting for SFU"}, {"QPU", "QPU-stalls-other", "[QPU] Stalled qcycles waiting for any other reason (vary/W/Z)"}, }; void v3d_perfmon_get(struct v3d_perfmon *perfmon) { if (perfmon) refcount_inc(&perfmon->refcnt); } void v3d_perfmon_put(struct v3d_perfmon *perfmon) { if (perfmon && refcount_dec_and_test(&perfmon->refcnt)) { mutex_destroy(&perfmon->lock); kfree(perfmon); } } void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon) { unsigned int i; u32 mask; u8 ncounters; if (WARN_ON_ONCE(!perfmon || v3d->active_perfmon)) return; ncounters = perfmon->ncounters; mask = GENMASK(ncounters - 1, 0); for (i = 0; i < ncounters; i++) { u32 source = i / 4; u32 channel = V3D_SET_FIELD(perfmon->counters[i], V3D_PCTR_S0); i++; channel |= V3D_SET_FIELD(i < ncounters ? perfmon->counters[i] : 0, V3D_PCTR_S1); i++; channel |= V3D_SET_FIELD(i < ncounters ? perfmon->counters[i] : 0, V3D_PCTR_S2); i++; channel |= V3D_SET_FIELD(i < ncounters ? perfmon->counters[i] : 0, V3D_PCTR_S3); V3D_CORE_WRITE(0, V3D_V4_PCTR_0_SRC_X(source), channel); } V3D_CORE_WRITE(0, V3D_V4_PCTR_0_CLR, mask); V3D_CORE_WRITE(0, V3D_PCTR_0_OVERFLOW, mask); V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, mask); v3d->active_perfmon = perfmon; } void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon, bool capture) { unsigned int i; if (!perfmon || !v3d->active_perfmon) return; mutex_lock(&perfmon->lock); if (perfmon != v3d->active_perfmon) { mutex_unlock(&perfmon->lock); return; } if (capture) for (i = 0; i < perfmon->ncounters; i++) perfmon->values[i] += V3D_CORE_READ(0, V3D_PCTR_0_PCTRX(i)); V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, 0); v3d->active_perfmon = NULL; mutex_unlock(&perfmon->lock); } struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id) { struct v3d_perfmon *perfmon; mutex_lock(&v3d_priv->perfmon.lock); perfmon = idr_find(&v3d_priv->perfmon.idr, id); v3d_perfmon_get(perfmon); mutex_unlock(&v3d_priv->perfmon.lock); return perfmon; } void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv) { mutex_init(&v3d_priv->perfmon.lock); idr_init_base(&v3d_priv->perfmon.idr, 1); } static int v3d_perfmon_idr_del(int id, void *elem, void *data) { struct v3d_perfmon *perfmon = elem; v3d_perfmon_put(perfmon); return 0; } void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv) { mutex_lock(&v3d_priv->perfmon.lock); idr_for_each(&v3d_priv->perfmon.idr, v3d_perfmon_idr_del, NULL); idr_destroy(&v3d_priv->perfmon.idr); mutex_unlock(&v3d_priv->perfmon.lock); mutex_destroy(&v3d_priv->perfmon.lock); } int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) { struct v3d_file_priv *v3d_priv = file_priv->driver_priv; struct drm_v3d_perfmon_create *req = data; struct v3d_dev *v3d = v3d_priv->v3d; struct v3d_perfmon *perfmon; unsigned int i; int ret; /* Number of monitored counters cannot exceed HW limits. */ if (req->ncounters > DRM_V3D_MAX_PERF_COUNTERS || !req->ncounters) return -EINVAL; /* Make sure all counters are valid. */ for (i = 0; i < req->ncounters; i++) { if (req->counters[i] >= v3d->max_counters) return -EINVAL; } perfmon = kzalloc(struct_size(perfmon, values, req->ncounters), GFP_KERNEL); if (!perfmon) return -ENOMEM; for (i = 0; i < req->ncounters; i++) perfmon->counters[i] = req->counters[i]; perfmon->ncounters = req->ncounters; refcount_set(&perfmon->refcnt, 1); mutex_init(&perfmon->lock); mutex_lock(&v3d_priv->perfmon.lock); ret = idr_alloc(&v3d_priv->perfmon.idr, perfmon, V3D_PERFMONID_MIN, V3D_PERFMONID_MAX, GFP_KERNEL); mutex_unlock(&v3d_priv->perfmon.lock); if (ret < 0) { mutex_destroy(&perfmon->lock); kfree(perfmon); return ret; } req->id = ret; return 0; } int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) { struct v3d_file_priv *v3d_priv = file_priv->driver_priv; struct drm_v3d_perfmon_destroy *req = data; struct v3d_perfmon *perfmon; mutex_lock(&v3d_priv->perfmon.lock); perfmon = idr_remove(&v3d_priv->perfmon.idr, req->id); mutex_unlock(&v3d_priv->perfmon.lock); if (!perfmon) return -EINVAL; v3d_perfmon_put(perfmon); return 0; } int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) { struct v3d_dev *v3d = to_v3d_dev(dev); struct v3d_file_priv *v3d_priv = file_priv->driver_priv; struct drm_v3d_perfmon_get_values *req = data; struct v3d_perfmon *perfmon; int ret = 0; if (req->pad != 0) return -EINVAL; mutex_lock(&v3d_priv->perfmon.lock); perfmon = idr_find(&v3d_priv->perfmon.idr, req->id); v3d_perfmon_get(perfmon); mutex_unlock(&v3d_priv->perfmon.lock); if (!perfmon) return -EINVAL; v3d_perfmon_stop(v3d, perfmon, true); if (copy_to_user(u64_to_user_ptr(req->values_ptr), perfmon->values, perfmon->ncounters * sizeof(u64))) ret = -EFAULT; v3d_perfmon_put(perfmon); return ret; } int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) { struct drm_v3d_perfmon_get_counter *req = data; struct v3d_dev *v3d = to_v3d_dev(dev); const struct v3d_perf_counter_desc *counter; for (int i = 0; i < ARRAY_SIZE(req->reserved); i++) { if (req->reserved[i] != 0) return -EINVAL; } /* Make sure that the counter ID is valid */ if (req->counter >= v3d->max_counters) return -EINVAL; BUILD_BUG_ON(ARRAY_SIZE(v3d_v42_performance_counters) != V3D_V42_NUM_PERFCOUNTERS); BUILD_BUG_ON(ARRAY_SIZE(v3d_v71_performance_counters) != V3D_V71_NUM_PERFCOUNTERS); BUILD_BUG_ON(V3D_MAX_COUNTERS < V3D_V42_NUM_PERFCOUNTERS); BUILD_BUG_ON(V3D_MAX_COUNTERS < V3D_V71_NUM_PERFCOUNTERS); BUILD_BUG_ON((V3D_MAX_COUNTERS != V3D_V42_NUM_PERFCOUNTERS) && (V3D_MAX_COUNTERS != V3D_V71_NUM_PERFCOUNTERS)); if (v3d->ver >= 71) counter = &v3d_v71_performance_counters[req->counter]; else if (v3d->ver >= 42) counter = &v3d_v42_performance_counters[req->counter]; else return -EOPNOTSUPP; strscpy(req->name, counter->name, sizeof(req->name)); strscpy(req->category, counter->category, sizeof(req->category)); strscpy(req->description, counter->description, sizeof(req->description)); return 0; }